MEEGA+ A model for evaluating educational games
MEEGA+ is a model to evaluate the quality of educational games used to teach computing/software engineering in terms of player experience and usability from the viewpoint of the learners.
Improving MEEGA, the model has been developed by systematically decomposing the evaluation goal into measures and defining a measurement instrument:
G. Petri, C. Gresse von Wangenheim, A.F. Borgatto A.F. MEEGA+, Systematic Model to Evaluate Educational Games. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, 2018.
It provides a ready-to-use kit (including a questionnaire and analysis spreadsheet) to game creators, instructors and researchers to evaluate the quality of educational games in and effective and efficient way in practice. As it is applied in a one-shot post-test research design it can be used quickly in an non-intrusive way after the application of any kind of game (digital or non-digital).
Try it out! Access the evaluation kit for free (creative commons) in English, Brazilian Portuguese or Spanish:
- English version: Student Questionnaire and analysis spreadsheet and instructions for the usage of the spreadsheet; Instructor Questionnaire.
- Versão Português: Questionário do aluno e planilha de análise e instruções para uso da planilha; Questionário do instrutor.
- Versión español:Cuestionario del estudiante y la hoja de cálculo de análisis y las instrucciones de uso de las hojas de cálculo; Cuestionario del instructor.
Game quality scale: R files to classify the game in a quality level and instructions on how to use the files.
A complete description of the MEEGA+ Method is available here.
Please share your data with us in order to help us improving the model (via email: meegaplus@gmail.com).
Interested in applying the MEEGA+ model in computing education in middle or high school? Check out our customization MEEGA+KIDS (in development) for this educational stage:
- English version: Student’s Questionnaire
- Versão Português: Questionário do aluno
G. Petri, C. Gresse von Wangenheim, A.F. Borgatto. MEEGA+KIDS: A Model for the Evaluation of Educational Games for Computing Education in Secondary School (Draft Version). Technical Report INCoD/GQS.06.2018.E, INCoD/INE/UFSC, Florianópolis/Brazil, 2018.
Any improvement suggestions or comments, please get in contact (email:meegaplus@gmail.com).
Check out our publications on MEEGA+:
- C. Gresse von Wangenheim, G. PetriI, A. F. Borgatto. MEEGA+KIDS: A Model for the Evaluation of Games for Computing Education in Secondary School. RENOTE, 18(1), 2020.
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G. Petri, C. Gresse von Wangenheim, A. F. Borgatto. MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação. Revista Brasileira de Informática na Educação, 27(03), 2019.
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G. Petri, C. Gresse von Wangenheim. A Method for the Evaluation of the Quality of Games for Computing Education. Anais do Concurso Alexandre Direne de Teses, Dissertações e Trabalhos de Conclusão no VIII Congresso Brasileiro de Informática na Educação, Brasília/DF, 2019.
- G. Petri, C. Gresse von Wangenheim, A. F. Borgatto. MEEGA+, Systematic Model to Evaluate Educational Games. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, 2018.
- G. Petri. A Method for the Evaluation of the Quality of Games for Computing Education. PhD thesis, Graduate Program in Computer Science (PPGCC), Federal University of Santa Catarina, Brazil, 2018.
Further publications:
- G. Petri, C. Gresse von Wangenheim, A.F. Borgatto. MEEGA+: A Method for the Evaluation of Educational Games for Computing Education. Technical Report INCoD/GQS.06.2018.E, INCoD/INE/UFSC, Florianópolis/Brazil, 2018.
- G. Petri, C. Gresse von Wangenheim, A.F. Borgatto. MEEGA+KIDS: A Model for the Evaluation of Educational Games for Computing Education in Secondary School (Draft Version). Technical Report INCoD/GQS.06.2018.E, INCoD/INE/UFSC, Florianópolis/Brazil, 2018.
- PETRI, G.; GRESSE VON WANGENHEIM, C. How games for computing education are evaluated? A systematic literature review. Computers & Education, 107, 68-90, 2017.
- PETRI, G.; GRESSE VON WANGENHEIM, C.; BORGATTO, A. F. A Large-scale Evaluation of a Model for the Evaluation of Games for Teaching Software Engineering. IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET), Buenos Aires/Argentina, 2017.
- PETRI, G.; GRESSE VON WANGENHEIM, C.; BORGATTO, A. F. Evolução de um Modelo de Avaliação de Jogos para o Ensino de Computação. 25° Workshop sobre Educação em Computação (CSBC/WEI). São Paulo/SP, 2017.
- PETRI, G.; GRESSE VON WANGENHEIM, C. How to Evaluate Educational Games: a Systematic Literature Review. Journal of Universal Computer Science, 22(7), 992-1021, 2016.
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