MEEGA+ A model for evaluating educational games

MEEGA+ is a model to evaluate the quality of educational games used to teach computing/software engineering in terms of player experience and usability from the viewpoint of the learners.

Improving MEEGA, the model has been developed by systematically decomposing the evaluation goal into measures and defining a measurement instrument:

G. Petri, C. Gresse von Wangenheim, A.F. Borgatto A.F. MEEGA+, Systematic Model to Evaluate Educational Games. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, 2018.

It provides a ready-to-use kit (including a questionnaire and analysis spreadsheet) to game creators, instructors and researchers to evaluate the quality of educational games in and effective and efficient way in practice. As it is applied in a one-shot post-test research design it can be used quickly in an non-intrusive way after the application of any kind of game (digital or non-digital).

Try it out! Access the evaluation kit for free (creative commons)  in English, Brazilian Portuguese or Spanish:

Game quality scale: R files to classify the game in a quality level and instructions on how to use the files.

A complete description of the MEEGA+ Method is available here.


Please share your data with us in order to help us improving the model (via email:


Interested in applying the MEEGA+ model in computing education in middle or high school? Check out our customization MEEGA+KIDS (in development) for this educational stage:

G. Petri, C. Gresse von Wangenheim, A.F. Borgatto. MEEGA+KIDS: A Model for the Evaluation of Educational Games for Computing Education in Secondary School (Draft Version). Technical Report INCoD/GQS.06.2018.E, INCoD/INE/UFSC, Florianópolis/Brazil, 2018.


Any  improvement suggestions or comments, please get in contact (

Check out our publications on MEEGA+:

Further publications: